Andrew Keillor is a game designer based in Olympia, Washington. Their work spans a variety of genres and styles, ranging from rules-lite story games about killing fascists (PUNK TACTICS) to solo journaling games about an outlaw on the run (Just West of Dead). His largest project is Collision, a TTRPG set in a bespoke dark fantasy world with a focus on teamwork and failing forward. They have been making and playing games since they were a child, but have focused more seriously on game design since 2023, when the design of Collision first commenced. His work is inspired by the works of Brian Jacques, Jorge Borges, Ursula K. Le Guin, Joe Bennett, and many more.

He is currently studying creative writing and ecology at The Evergreen State College. In his free time, Andrew enjoys playing too many tabletop roleplaying games, getting lost in the woods, and wandering the streets of Olympia at 4 AM.

Keep up with their work at irately.itch.io or on bluesky under irately.bsky.social

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