Julia Anaïs Reynolds is a writer, hobbyist-illustrator, and game designer with a focus in her writings on verisimilitude in both world and character. To achieve this effect, she draws on a background in Anthropology, Psychology, History, Socio-Politics, and the longstanding Gothic movement to create fantasies that combine dread and camp with a seamlessly evocative style.

Her first ever game, Heaven Fell to Eden, is a weird-western departure from her standard fantasy playgrounds. Heaven Fell to Eden combines lunar post-apocalypticism, esotericism, and alchemy with a gunslinging trot through episodic adventures. 2-5 players take the role of Wanderers, analogous to standard action-adventure RPG player characters, and manage their crumbling psyche and expanding skillsets. 1 player takes the role of one of three Storytellers, The Raven, The Fox, and Death, meta-characters which take over in various situations through the course of play, and who challenge the Wanderers with the horrors inflicted by man, monster, and moon – often taking cue from the Wanderers’ own backstories or ideas to create these thrilling tales.

Her fantasy universe, working title The Entropic Cycle, sprawls across the many locales and time periods of the world of Thelia and beyond. Seemingly familiar adventures, mysteries, histories, mythologies, and romances, belie the rotting heart of a world whose longing for a return to past glories gives form & purpose to the looming spectre of its own demise.

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